Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Though oft used in battle, the ability to punch straight through defences is only the most obvious usage of runic weapons. A true runemaster can put his skills to terrifying use, the conjuring of deadly bolts of lightning being just one of their many applications.
Notas Especiales: La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente.
Procede de: | Dwarvish Runesmith |
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Se convierte en: | |
Coste: | 40 |
PV: | 55 |
Movimiento: | 5 |
PX: | 150 |
Level: | 3 |
Alineamiento: | neutral |
ID | EoS Dwarvish Runemaster |
Habilidades: |
runic hammer de impacto | 20 - 2 cuerpo a cuerpo | mágico | |
lightning bolt de fuego | 29 - 1 a distancia | mágico |
Resistencias: | |
---|---|
de corte | 20% |
de penetración | 20% |
de impacto | 20% |
de fuego | 10% |
de frío | 10% |
arcano | 10% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 50% |
Arena | 1 | 30% |
Arrecife costero | 2 | 30% |
Bosque | 1 | 30% |
Campo de setas | 1 | 40% |
Castillo | 1 | 60% |
Colinas | 1 | 60% |
Congelado | 2 | 30% |
Cueva | 1 | 50% |
Impenetrable | 99 | 50% |
Intransitable | 99 | 20% |
Llano | 1 | 30% |
Montañas | 1 | 70% |
Pantano | 3 | 20% |